Part 38: Sands of Time
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Now, only Nergal's echoing laughter remains On Hector's advice, the group heads toward Ostia. They are weary to the bone, and they need time to regroup. Ostia is the most heavily guarded fortress city in all of Lycia. No enemy should have been able to breach its walls.
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Well that's rude. We were trying to get some backstory out of the way and Nergal just has to teleport some assholes in the castle.
So, Sands of Time. Our goal is to protect the throne for 11 turns, which is easy in general, but doubly so given how many units we get.
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The main bulk of our troops start by the throne. Joining us as special guests are Marcus and Wallace, because Oswin isn't with this group and Lowen is going the opposite direction of Marcus. Also, note the archers. While it's true that most of them are using poison bows and therefore could not be more ineffectual if they tried, there are Silver Bows tossed in as well, mostly on the snipers. Flyers without the Delphi shield are not recommended here.
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We also have four units that are just kind of stuck here. These should be some of your hardier units, but they're not going to in much danger unless you mess up. Harken, Vaida, Jaffar, and Oswin are blocking here. Also, the druid to the right?
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Silence staff. Fortunately, Silence isn't nearly as debilitating as Sleep or Berserk, and if you don't have a magic user nearby, he won't even bother to cast it.
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Treasure to the south of our main position...
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...And in the southwest corner. There's also a secret shop selling all the basic promotion items in the courtyard east of the chest, but you need the warp staff to send a unit to it, and a rescue staff to bring them back if you plan on using them for the rest of the the chapter.
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Finally, to the far south, we have Denning (and a Sleep staff druid to his left).
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Denning isn't very dangerous as long as you don't let him use his Silver Bow. Also, you can very easily cheese the mission if you feel like it, due to the fact that he's a sniper. Now then, to arms.
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Now that's the can-do attitude I like to see.
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Really? He couldn't have sent a letter or something? Had to go with "morph stuck on repeat?" Poor bastard.
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So much chatting. The plan is, as usual, fuck survival; kill everyone. Our main group is to split into half, with each side covering one of the entrances to the throne room. Our side group is pretty much going to stay in that general area while Jaffar rushes for the southwest chest. The north groups will work their way south, everyone will group in the middle, then charge down to murder the shit out of Denning.
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Here's our troop split. Hector and his magical entourage, and Eliwood and Lyn with the physicals.
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Pictured: What I got to see for most of the map. Seriously, the only really threatening things are the druids and Denning. Also, the above swordmaster could not double Oswin.
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Also pictured: the other thing that I got to see for most of the chapter. For whatever reason, the AI prioritizes killing them over your units, so you can pretty much kill at your leisure. They don't give a shit about you unless you're the only target available.
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Oswin gives no fucks about poison. Also seriously, what the hell is going on here? Why all these speed levels with nothing else?
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Our druid buddy has some very misplaced priorities.
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No seriously, so many fucking archers. And I'm pretty sure there are still a couple on their way up. So let's cut that number down a little bit.
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Speed's now two away from his cap, Skill is one, and Strength four. The only point of dismay is that assuming he gets HP every level he'll end up with 59/60 max.
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Not great, I guess, but it'll have to do.
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A bit better.
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Aside from the fact that you should not be letting anyone anywhere near the throne, you automatically win by parking Merlinus's sneaky ass on the throne.
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Dart, what is the bullshit?
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Some things are best not done with the "Lead by example" motto.
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Speed is really the only thing Vaida really needs (though resistance would nice, I suppose), so I'm alright with this.
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This is the real danger with this mission. The squares highlighted are Denning's range, so you can very easily accidentally lure him right to you. And since the AI always goes for units that can't fight back, you can expect him to pretty much run around picking people off as he can.
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One druid down.
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After a turn of thinning out, here's what's left of the archers. The ones that were on their way up got distracted by Jaffar, and not a single one of them managed to actually hit the guy.
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If you're heading for treasure, best do it quickly. Thieves spawn in on turns 3, 4, and 5, so it's very easy to lose treasure if you don't at least block the fucker in, if not beat him there entirely.
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There's a sniper carting around a swordslayer. God only knows why, but Vaida is happy to relieve him of it.
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A much more traditional Oswin level.
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He's squishy, but this is one of the best Eliwoods I've raised in a very long time. Seriously, this is awesome.
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Well fuck, Oswin just walked into Denning's range.
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3 for 3 on speed and some more defense.
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Look at Marcus being useful. Another Dragonshield for the overflowing stock.
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Man, fuck druids. They don't even give good levels.
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And here comes Denning.
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I didn't say he was going to be particularly effective, mind you. Also, this is on turn 4. This is how fast this chapter can go if you really want to be done with it. That's wasting a lot of experience, though.
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Poor poison lance cavalier. You will not be missed.
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Another precious Body Ring. That makes two in the stock.
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Harken knocks out a thief in preparation for our grand plan.
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See, the problem with Snipers is that they're not very good at dealing with things right next to them. Unfortunately, Denning jumped up onto the pillar, but that's not really a problem. He can't do shit anymore, and we're now free to wait around and kill everything as they come in. Since I know that's everyone's favorite part of the LP, let's abridge things slightly.
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Sniper.
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Denning making *ahem* wise decisions.
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Wallace making poor ones.
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Oswin correcting said decisions.
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More druids with terrible priorities.
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Myrmidon.
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Knight.
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Myrmidon.
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Last treasure.
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Another druid.
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Cavalier, and Bows-D.
Oh hey, it's turn 10 now. Well let's finish this.
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Two points away from capping speed.
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Well look who finally showed up. You can't even come in formation? God, what is your problem people?
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